I'm an indie game developer with one foot in digital games, and the other in tabletop roleplaying game design. I've done freelance writing, level design, and system design.
In 2019, I organized a Kickstarter campaign to publish Lightning War, my own original tabletop RPG - a crash course in entrepreneurship and project management I'll never forget. The campaign was a success, and by leading a team of amazing freelancers, I took my game from a simple Word document to a published rulebook.
Since then, I've been working freelance, and self-publishing my own games.
My passion is for games as a storytelling medium. How can I use mechanics to reinforce the themes of a story? How can I use narrative to compliment the pace of gameplay?
If you want to see my answers, take a look at some of the projects I've worked on!